Just play. That's really it. Every Mystery Box in your inventory came from actually playing the game. Here's exactly how finding one works.
Push Objective Tiers The higher your objective tier climbs in a single run, the better your odds of a box turning up before it ends. Early tiers barely count; a run that pushes deep into the tiers is where it happens. This applies to every box type: Mystery Box, Epic Box, and Legendary Box alike. Caps out at Tier 10.
Hold $BDGR Your linked wallet's holding tier multiplies those odds on top of your objective tier. Maxing out your holding tier more than doubles your shot compared to holding none, so the more $BDGR you hold, the faster boxes turn up while you play.
Finish The Run. Seriously. A box only saves when your run actually ends. Game over counts, quitting doesn't. Bail to the menu with a box in hand and it's gone. The game will warn you, but consider this warning number one. One box max per run, there can never be more than that.
Higher Tiers Are Rarer A Mystery Box can pull anything from a modest Common all the way up to a jaw-dropping Legendary, just heavily weighted toward the low end. An Epic Box guarantees at least Rare. A Legendary Box guarantees at least Epic. See the Odds tab for the exact numbers per box.
Remember To Mint Every skin you pull has a real mint window before it's gone for good. Check the countdown on each one in Your Vault. If you haven't linked a Solana wallet to your account yet, you'll need to before you can mint anything, so get that connected early rather than scrambling later.
| Objective Tier | Base Find Chance |
|---|---|
| T1 | 0.2% |
| T2 | 0.5% |
| T3 | 1.0% |
| T4 | 1.5% |
| T5 | 2.2% |
| T6 | 3.0% |
| T7 | 4.1% |
| T8 | 5.4% |
| T9 | 6.9% |
| T10+ | 8.6% (cap) |
| $BDGR Held | Holding Multiplier |
|---|---|
| None linked | 1.0× |
| 250K+ | 1.2× |
| 1M+ | 1.5× |
| 3M+ | 1.8× |
| 7.5M+ | 2.2× |
| 15M+ | 2.6× |
What each tier rolls → How a box is found in the mine →
Every skin has a star rating from 1–10. Higher star ratings mean a harder cap on how many can ever be minted — once a tier sells out, it's gone for good.